seeIxD

Interaction Design @ ‘see’ [http://kh-berlin.de] 

Assignment for Monday | Etappe bis Montag

Liebe dear Crowdsourcer,

ich hoffe Ihr seid bereits intensiv dabei, die Details Eures Konzeptes genauer auszuarbeiten. Hier noch mal die kurze Zusammenfassung, was ansteht:

I hope you are in the midst of working on all the important details of your concept. Here comes a short compilation of the next step: 

Syntax
Nachdem die grobe Navigation durch Eure Software geklärt ist (inklusive der typischen "default" Ansicht, wenn das Programm hochfährt) solltet Ihr Euch über das gestalterische Vokabular Eures Interfaces klar werden. Dazu ist es hilfreich, sich mit dem visuellen "worst case" auseinanderzusetzen: Welche Interaktionssituation erfordert die komplexeste/dichteste Informationsdarstellung? Daraus ergibt sich die MInimaleinheit (zumeist getriggert durch die kleinste Schrift)  aus der man dann sehr schlüssig alle größeren Interfaceelemente und ein Grundgerüst / Raster entwickeln kann.

Syntax
As soon as the path through your software is clear (including the default view each time you launch the software). It makes sense to take a close look at the visual worst case: which visual representation within your software is the densest or the most complex one? This triggers the smallest unit (most of the time driven by the smallest typeface/fontsize used) that then forms the building blocks for all other interface elements.

Semantik
Welche gestalterische Sprache ist sinnvoll oder angemessen? Ist es ein seriöses Werkzeug oder überwiegt der spielerische Aspekt? Wie werden Anzeigeelemente und Interaktionselemente kodiert (Affordanz), um das Verständnis/Navigationsmetapher zu unterstützen? Was sollte visuell vermittelt werden, was lässt sich alternativ oder zusätzlich auch durch auditive/taktile, etc.. Mittel kommunizieren? Und natürlich: Deine neue Software braucht einen Namen und alle originären Interaktionsschritte natürlich auch ;-)

Semantics
Think about the character of your software: is it a serious tool or a fun application, does the interface reflect the type of users you would like to attract? Can the visual language help to support the notion of affordance ("oh, this is a button!") and the overall navigational metaphor? What should be visual, what can be communicated by auditive or tactile means? And finally: develop a name and a consistent language for all unique operations around your new software ;-)
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Posted by carola zwick 

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Labertasche Nutzungslauf & Interface

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Posted by Chienhui Ko 

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UI-tests documentation

Nachbr UI-Test: Listenansicht

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UI-Tests documentation

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°NeW°

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NEW!

Posted by xela 

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Google Goggles brings visual search to Android phones | Android Central

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PhoneGuide: Mobile Museum Guidance

Mobile phones have the potential of becoming a future platform for personal museum guidance. They enable full multimedia presentations and - assuming that the visitors are using their own devices - will significantly reduce acquisition and maintenance cost for museum operators. However, several technological challenges have to be mastered before this concept can be successful. One of them is the question of how individual museum objects can be intuitively identified before presenting corresponding information.

The goal of this project is to develop practical solutions that enable camera-equipped mobile phones together with advanced computer vision and pervasive tracking techniques to recognize museum objects by taking pictures - directly on the mobile device, and not on decentralizes servers. Furthermore advanced communication as well as potential multi-user interaction and collaboration techniques will be investigated.


Check out the ‘Results’ section. Good overview there…

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°URBANTAG°

how to find a tag!

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Posted by xela 

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Organigram

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Posted by xela 

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Flash //Måns

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Posted by email 

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